Larisa recently commented on my last post to note that my intention of making larger instances goes against the currently published Blizzard motivations to create smaller more PUG / short raid night friendly instances. While I do believe short instances can be effective if they are correctly themed and scaled to be the size they are. The pumping station that was Serpent Shrine Cavern was sensibly scaled to around 6 bosses reflecting its limited size and scale; similarly Tempest Keep felt correctly sized at four bosses as a command module of a starship. Scaling beyond this however as a full starship or operations centre we would have expected to see more:
Perhaps for Tempest Keep we might have expected an Engineering Section, an armoury or weapon section and navigation / command; for Serpent Shrine areas for breeding and training, multiple control sites and then the pumping areas themselves. Instead we saw small disconnected areas with no logical motivation behind them (what role did the bosses in SSC or TK actually play in their areas?).
Instead we can have a more thematically correct instance (think Zul'aman or Zul'Gurub) but in an accessible way. Rather than building a monolithic instance like Icecrown Citadel with 12 sequential bosses (effectively) vs 3-5 interconnected instances.
Our Icecrown model becomes something akin to:
............................--------- Plague Wing ----|
Ramparts -------------|.........................|
............................|-------- Blood Wing----- x---- Frostmourne ---- Lich King
Nerubian Tunnels --|.........................|
.............................--------- Frost Wing------|
Sorry for the dodginess of the diagram, essentially we have two entrances into the instance each as a separate instances, We then have the interior wings (either gated as their own instances or a single instance) and then the final wings. Thus progression is available for PUGs as they can approach these in small parts, being saved to a semi-fail PUG will not totally lock you out of the instance (provided you can approach the other entrance).Similarly guilds starting the instance don't feel tied to a single boss that is stopping progress and we can build in exceptions.
Furthermore if our instances are thematically based and linked in we can do funky things with boss ordering (a large scale version of the Iron Council) allowing us to create scaling difficulties before hardmodes.
A base boss in each wing may drop 1 item and 0 tokens with the end wing boss dropping 1 and 1 token. If we approach them in reverse order (thus activating a scaling hardmode like Flame Leviathan) the end boss drops 3 items and 2 tokens with the others scaling similarly. This gives us a reason to do things in a non-standard order.
Taking ICC Plague Wing this would be something akin to:
Engage Professor Putricide with Precious and Stinky
Engage Professor Putricide with Precious or Stinky
Engage Festergut with Stinky
Engage Rotface with Precious
Engage Professor Putricide
Engage Fester/Rotface
So our regular modes are their boring selves. However we can engage the bosses with additional difficulty to increase their rewards and difficulty. The Hardmodes would of course stack with these effects making fights that scale towards a difficulty like Lich King.
For progression guilds the best approach to these instances is to hit the hardest normal modes first and then work in a balance of hardmodes scaling uptowards hard hard modes. Loot rewards those willing to make the effort and try new things rather than simply approaching bosses in a linear order.
We can then further tie in other instances towards this. Our two tier 10 instances might have an interlink that lets you skip the outer instance of the other instance. Again this gives flexibility to a guild to approach instances in new ways.
It needs more thought, but I think I prefer approaching instances as a thematically linked and interesting group of raid locks rather than distinct and unlinked raids that may not further the story we are seeking.
7 comments:
Các nhà khoa học Nhật Bản sẽ giúp bạn tìm ra phương cách tốt nhất để vừa tăng cường sức khỏe, vừa chống lại ung thư một cách an toàn và hiệu quả nhất. Cùng tìm hiểu tác dụng của thuốc fucoidan hỗ trợ điều trị ung thư Fucoidan Umi No Shizuku giá bao nhiêu? Mua ở đâu?
Fucoidan Umi No Shizuku là thực phẩm chức năng hỗ trợ điều trị ung thư của Nhật Bản được đánh giá cao nhất hiện nay. Tham khảo cách sử dụng thuốc Fucoidan. Fucoidan là kết quả của nhiều năm nghiên cứu và tổng hợp của các bác sĩ hàng đầu tại Nhật. Đây là sản phẩm cao cấp từ hãng dược phẩm Kamerycah Inc. Thuốc Fucoidan là gì ? một trong những thương hiệu tiên phong trong lĩnh vực ứng dụng thực phẩm biển phục vụ việc chữa bệnh để mang đến sức khỏe tối ưu nhất cho người sử dụng. Liều dùng thuốc Fucoidan. Bài viết này sẽ giúp bạn tìm hiểu về sản phẩm thuốc hỗ trợ điều trị ung thư Fucoidan Umi No Shizuku giá bao nhiêu? Mua ở đâu?
Cảm ơn thông tin ở trên về King Fucoidan, ngoài thông tin trên các bạn có thể tham khảo nhiều thông tin hữu ích khác về King Fucoidan, cũng như dấu hiệu, triệu chứng và chế độ dinh dưỡng cho người bị ung thư hoặc bệnh ưng thư ở trên trang này: http://kingfucoidan.vn/fucoidan
2018111 leilei3915
adidas superstar
michael kors outlet clearance
oakley sunglasses
canada goose jackets
coach outlet online
uggs outlet online
oakley sunglasses
canada goose outlet store
coach factory outlet
nike outlet
jacksonville jaguars jersey
jordan shoes
skechers shoes
coach outlet
uggs outlet
falcons jersey
seattle seahawks jerseys
ugg outlet
kate spade sale
adidas yeezy
Hello, we from the health site admin want to share information about
Pengobatan Alami Untuk Penyakit Kulit
Pengobatan Alami Untuk Penyakit Ginjal
Biaya Operasi Untuk Pengangkatan Tumor
Obat Tipes Alami
Cara Alami Mengatasi Eksim Basah
Cara Mengatasi Rematik Pada Lansia
Obat Herpes Genital
Obat Gabagen Alami
adidas tubular
air max 270
vans shoes
air max
lebron 14
yeezy boost 350
moncler
jordan shoes
adidas eqt
nike free run
Casino and Hotel - MapYRO
Compare reviews, photos & maps (2021) - 구미 출장안마 Find casinos, shows, and other gaming 평택 출장마사지 facilities 화성 출장마사지 near 안양 출장안마 me. Casino and Hotel Map. All Casinos, Bars, 이천 출장마사지 Attractions
Post a Comment